A new entry has been added to our Codex; Shrines And Runestones
Have a submission?
Make a submission for the TAW Codex. All submissions will be reviewed by a staff member and will be published upon approval.
A new entry has been added to our Codex; Shrines And Runestones
Have a submission?
Make a submission for the TAW Codex. All submissions will be reviewed by a staff member and will be published upon approval.
Enter the Apocalypse; A godforsaken realm afflicted with freezing cold temperatures and eternal night. Where Ancient Monsters of the under-world rise again to lord over the living.
Please familiarize yourself with our Server Rules before playing. For a more in-depth look at our server the Codex offers a comprehensive guide.
Special Thanks to the following for their contributions towards the setup of the new age;
ZachOnTheAttack, Docdeath239, Coldwave, Grumfisst, Osumaro, Essyri
The server will be closed for a Christmas break starting on the 24th, Christmas Eve, and will re-open again for the launch of the new age on December 31st 5pm EST
Important Reminders;
See you all soon!
New entries have been added to our Codex; Server Rules, Ruins, Nether-Disabled, Meteors, Netherstorms, BlockLocker, Terth’s Chill, Burnout Torches.
Have a submission?
Make a submission for the TAW Codex. All submissions will be reviewed by a staff member and will be published upon approval.
On December 31st 5pm EST the ash storm from the volcanic eruption of Red Mountain on Dagon Fel and the newly formed Vile Mountain on Orrostar will reach The Old Mainland, blanketing the world in darkness and bitter cold on a scale unseen since the first Age of Darkness. This date will forever mark the beginning of a new dark era for The Ancient World.
The Darkness is a beast unto it’s own as it seeks to extinguish all light that it touches, allowing Ancient Monsters of the under-world to rise again to lord over the living. The Darkness is no God or being that can be reasoned with or appeased, as it’s evil influence spreads endlessly towards every corner of the world.
With the coming darkness upon them the Dwarves have been preparing a new district deep below Windvale under the guidance of their wise and venerated leader Grumfisst.
Kal-Baldur Sanctuary is the title given to this new under-dwelling that all the mortal races of the world can take refuge in. But can it hold out against the impending threat? And for how long can they hide from what may be their ultimate fate? It could take generations for the storm to clear while the eternal war for the over-world commences once again between the still living and the dead.
Grumfisst, wise & venerated leader of Windvale
“The potent smell of ash, the void of darkness, and the bitter frostbite linger upon us. Nearing death on that fateful night many moons ago, my fellow Dwarves and I were rescued by the Goddess of light, Phaelle, and instructed by her to build a new holdout deep underground to provide warmth and safety to the mortals of the realm.
Owing Her my life, the Dwarves began with haste to construct a great and defensible mountain keep. Powerful Dwarven runestones blessed by the Goddess’ light were forged to combat the ever rising undead threat.
The halls are fast approaching their completion, ready to take the helm from Voyager’s Wharf as the safe haven. My message to you all thus is twofold; I welcome one and all to share in my hearth and home, and I am ready to guide you through this darkness like my ancestors of yore. Together, we will overcome this night and survive to see the sun rise yet again.”
The Age of Darkness will begin with the Ash Storm expanding in 4 Phases which will play out over 7 months of the new year. From January through to July we will see the playable area decrease over time, simulating the spreading influence of the storm as well as monster behavior changes and additional world changing consequences along the way.
With the Ash Storm being the catalyst for this new reality these Mortals will now face the same ancient threat their ancestors once did in this godforsaken land. Below are some illustrations on what to expect;
IMPORTANT THINGS TO NOTE;
Are we keeping MCMMO and will our stats be reset?
MCMMO will remain for this age and your existing levels will not be reset.
Will /home & /sethome be disabled?
Yes, these commands will be disabled during Age of Darkness. You will however be able to set your re-spawn point using a bed.
Is Factions returning?
Factions is not returning for this age.
Why are we disenchanting everything permanently?
Short answer; Power creep. Long answer; Too much power creep.
But I spent X amount of hours / spent X amount of resources / earned my enchanted items. Disenchanting everything is totally unfair!
This sentiment is understandable.
Doesn’t disenchanting go against TAW’s ethic’s of server history preservation?
TAW is not a museum. Museums are boring. With that said the unique titles and lore on items will remain as they are.
How will XP shrines work?
Detailed instructions on how this feature functions will soon be explained in a Codex entry, just as any other new feature this age may bring. Subscribe for updates.
Do I have to move to Kal-Baldur? I’d rather hold out in my wilderness base.
You don’t have to move. But keep in mind we have plans to change the playable area as the age progresses. Check the images on the Phase illustrations above to make sure your base falls within the playable area. By Phase 4 this area will be reduced to just 1000 blocks surrounding Kal-Baldur.
Will the rest of the map re-open again after the storm? When will light return?
Sometime after Phase 4 the worst of the storm will recede in phases of it’s own, making more of the world accessible again. But the darkness will remain for some time yet.
I want to survive this. Any tips?
Sure, here’s a few;
If you have any further inquiries you can contact the administrator.
Final Words
Stay up-to-date by subscribing to our blog. There will likely be more updates & reminders leading up to the start of the age that you don’t want to miss.
We hope to see you all come December 31st 5pm EST and throughout the new year as everything unfolds. To those of you who have never experienced something like this before we hope you find enjoyment in the unique challenges this type of event brings. Your participation, no matter how big or small, will forever leave it’s mark on our world and your efforts will be remembered by all and talked about among those who come after.
And to those who have been with us for a very long time and have seen it all before; Welcome back – To The Darkness!
New entries have been added to our Codex; Vile Mountain, The Old Mainland, Blue Peaks, Beastmasters Abode
Have a submission?
Make a submission for the TAW Codex. All submissions will be reviewed by a staff member and will be published upon approval.
The Ancient World continues to change it’s form without regard for life.
More in-depth information about the future of TAW will be posted here on the blog next week. The consequences for our world this age will be astronomical.
Subscribe to our blog to receive email notifications as the Age of Darkness continues to unfold.
A new entry has been added to our Codex; Age of Ruin
Have a submission?
Make a submission for the TAW Codex. All submissions will be reviewed by a staff member and will be published upon approval.
This is the current state of the continents due to the fallout from Dagon Fel’s volcanic eruption. The ash storm has snuffed out all life and the perpetual darkness has turned these once vibrant biomes into a cold and desolate tundra. Dagon Fel has seen the most devastation due to large lava flows and firestorms, which have incinerated everything on the continent.
Heavy winds blow south, spreading the ash storm further where it will soon reach the shores of Orrostar. And a deep rumbling can be felt beneath the earth..
The Ancient World is now in the Pre-Darkness phase of Age of Darkness on Minecraft Java version 1.19.2.
The Red Mountain Volcano on Dagon Fel has just erupted and is spewing megatons of ash and fire into the upper atmosphere of the world.
Dagon Fel & It’s surrounding continents are immediately effected, with the ash storm expected to reach the rest of the Ancient Realm in the coming weeks / months. Here are some things to expect from this age;
Age of Darkness will be the most world changing age that The Ancient World has seen in almost a decade. It is poised to leave it’s mark on the world for years to come. To this day, despite the many ages, wars, rifts, and server events we’ve done, none of them have had the global ramifications that we are about to see with the Age of Darkness. Entire forests will die, you will no longer recognize the world as you struggle to explore and survive what is now a total wasteland which feels completely alien.
With the dissolution of Factions players must adapt and work together if they want to survive this new reality. Things will not be as they’ve been for many ages and learned habits are no longer viable. A fully livable, functional and capable spawn will be more critical than ever before and will be one of the first things the community will be working together on in preparation for the coming Darkness.
But such things shouldn’t be taken for granted. Sacrifices are being made here in order for this age to stay true and faithful to it’s name and reputation of being an age that is feared by all. Coming out of the original Age of Darkness it took years for the over-world to fully recover it’s natural beauty and splendor. That is all being washed away in the coming months as the Darkness makes it’s mark on the world once again.
There is no specific time & date for when Age of Darkness officially begins as it is a developing situation on the server. But prepare yourselves for an Age of Darkness that is true to form.