Server Meeting – This Saturday 12PM EST

server meeting

We are calling our first server meeting of the year. With Euloria and most of The Ancient World in ruin, we’ve had to setup a new area for this meeting to be possible.

Reach the new (temporary?) meeting area at /spawn, then go down the secret stairs beside the Drakortha shrine.

secret stairs

This will be a voiced event so feel free to join us in the Discord voice channel for the event. However, we want to keep it civil and on track. There will be times to ask questions and then time for answers. Basically, please do not use it for off-topic discussions, jokes, memes, or inviting non-TAW friends into the channel. We aim to be productive with our meetings, and our moderators will take action when necessary.

For those not using voice feel free to ask your questions in the in-game chat or the general discord channel where they can be read. The meeting board is also the best place to post your questions or topic requests so that we don’t miss anything.

See you all this Saturday at 12PM EST!

Visit the meeting area now and place your sign on the board ahead of schedule
(the /spawn command is now active for this purpose)


TAW Membership Additions + New Pets!

Two features have been added for Members and New Pets are available for Donators


Membership Additions

After a short hiatus due to updating our server, Portals have returned for TAW Members. However, our data from the previous version is no longer usable. If you had portals during the last age you will need to construct new portals. Limit of 4 Portals

  • Double MCMMO XP

Starting now all TAW Members will receive double XP gain to all of their MCMMO skills. Give yourselves the edge you need to survive in an unforgiving world.

To see all of the features and benefits you gain as a Member, visit the Membership Page

New Pets

10 New Pets have been added to the roster of available pets for purchase in our Donation Shop. These new Pets & their allocated tiers are as follows;

Tier 1 – $2 Donation

  • Parrot
  • Bee

Tier 2 – $5 Donation

  • Cat
  • Drowned
  • Husk

Tier 3 – $8 Donation

  • Horse
  • Llama
  • Donkey

Tier 4 – $10+ Donation

  • Wither Skeleton
  • Stray

To see all currently available pets visit the Store Page

New Codex Entry – Dark Moons


Dark Moons are infrequent events which occur on The Ancient World during times of ruin and decay. They will usually start off relatively weak, but can become progressively more powerful over time and have even advanced into a persistent state for the world in some extreme cases where the world was blanketed in perpetual darkness and an eventual drop in temperatures – resulting in the world becoming an unforgiving frozen wasteland.

The Dark Moon is affiliated with the Undead and is a source of great strength for them. They, who would normally reside deep beneath the world or in dilapidated ruins, take the Dark Moon as a prime opportunity to continue their Ancient war against the living. The darker and longer the nights are, the more powerful the Undead become – eventually allowing them to venture out from their hiding places to seek out the living.

Notable changes to Undead mobs during Dark Moon events:

  • Undead may appear to use combat gear and can dish out more damage. They may also have many times more health dependent on their power level.
  • Undead may have a heightened sense of smell for mortals, and will seek them out from longer distances than normal.
  • It’s been documented in past events that zombies could dig through weaker blocks to reach mortals, and skeletons could shoot explosive arrows – forcing mortals to up their defences significantly or risked being completely overrun by hordes.
  • Withers are known to be affiliated with the Undead and may appear during sieges as a boss mob. Defeating the Wither may bring about the end of a siege. However, a significant amount of Undead invaders would need to be slain before the Wither would reveal itself.

When player settlements are lost to invading forces they become ruined zones that the Undead will use for their own purposes, such as a staging area for more attacks. For every settlement that is lost, nights may become longer and the undead will grow stronger. This can multiply many times over with each loss mortals sustain, until the undead become an unstoppable force that dominate the overworld in perpetual darkness. (see Age of Undead or Age of Darkness)

Countering Dark Moons

For living mortals to overcome this impending darkness they must take whatever measures possible to fortify their settlements against attacks. It’s recommended that this is done earlier rather than later, to avoid being overwhelmed by impossible odds. This can be done by replacing weaker blocks with stronger ones, introducing lava moats, traps, and other perimeters. Defeating the undead at their every attempt can eventually thwart their advancement as they lose power and decide to seek out other target opportunities.

The Goddess of Light

phaelle 2

During the Age of Order a Goddess revealed herself to living mortals as Phaelle, stating she was to be their protector and guiding light through the coming darkness. Some believe that building shrines to her, leaving her offerings, and fighting in her name brings her greater strength – allowing her to assist mortals in their fight against the common enemy.

Ancient Foes Rise Up

Watch the Full Livestreamed Event Below

During Windvale‘s 4th Anniversary Party a ruinous event took place.

The celebration kicked off as planned. There was good music and even better drink being served by the legendary barmaster from Yvre. A toast was made in honor of Windvale and it’s 4th year Anniversary.


But then the unexpected happened..

It began with a strange rumbling deep below in the catacombs of Windvale, followed by a darkness spreading it’s way through the grand Dwarven City. Dwarven troops sprung into action, arming themselves to the teeth and supplying their visitors with their stock of emergency Rift gear. But what they were about to face was a threat The Ancient World hasn’t faced for a millennia.


Unprepared for what came next, the brave warriors of Windvale fell into a trap in the catacombs and were subsequently wiped out. The city fell into darkness and ruin as a powerful force took hold and strangled the life out of it.

The depths of the world have for a very long time been a place of refuge for undead beings of darkness.  With most of the overworld ruled by living beings of light, darkness had been suppressed into the depths of the underworld for thousands of years.

However, with The Ancient World slipping into a weighty state of entropy during The Age of Ruin, the veil which existed between the world of light and darkness weakened with every light that went out and every structure that fell into decay – allowing Ancient Foes of Darkness to climb up from deep below and assimilate what they believe to be rightfully theirs.

The Ancient Undead have returned to the surface world after a long and arduous banishment by Living Mortals. For many Ages past, the Undead have isolated themselves to the most forgotten depths of the underworld. But in their banishment, their hatred for their expulsion only grew to such a proportion it could no longer be contained. And with the overworld in it’s current weakened state, a great opportunity has risen before them where they will begin to unleash upon the world.

Arm yourself and prepare, for a primordial war of the Ancient Past threatens the world once again.


What’s here, and what’s coming?

  • An undead invasion inspired by Age of Undead has begun on TAW.
  • Night has been extended to be equal length to Day (12/12)
  • Hostile mobs may now be found in areas that were once safe.
  • Mobs will be randomly generated with different amounts of health, speed, and other stats. Be wary of a mobs level when facing them.
  • This is only the beginning. Expect mobs to evolve and change over time, with new mobs also being introduced as the invasion progresses.
  • Sieges over Faction bases are a very strong possibility once undead forces have assembled themselves and wish to turn structures into their own. Keep your lights burning bright, defences strong, and fight together if this occurs.

phaelle 2
Hold a candle to the night. Let the shadows flee in fright
Phaelle, Goddess of Light.

Windvales 4th Year Anniversary Party

The Windvale Dwarves will be hosting a celebration at their keep this Saturday the 7th at 9PM EST. All food and alcohol will be provided free! Bring just yourself and your friends for a jolly old time in the grand halls of Windvale Keep.

(Bringing Gear will disallow entry)

To reach the event area this Saturday, first ally Windvale with “/f ally Windvale”. Once accepted as an ally, use the “/f warp go home Windvale” command.

Windvale party


Windvale Grand Hall

New Features for TAW Members

Two additional features have been added to TAW Memberships. These are included in both Membership types (Regular, & Premium)

itemeditNow you can rename any item with a custom name & lore. Personalize everything and anything you have with this ability. For the list of commands, visit ItemEdit Codex

discord rankAll Members will now receive their own rank in our Discord Channel!


Fundraiser for TAW – Age of Ruin

age of ruin
The Ancient World – Age of Ruin is currently well under way and it is in need of your support. Membership & Donation portals have both been reopened in an effort to raise funds for a much needed server upgrade, as well as other ongoing costs.

Thank you everyone for visiting!
We hope to see you soon when you Enter The Ancient Worlds