TAW’s 10th Year Anniversary + Server Meeting July 5th 12PM EST

server meetingThis Month of July marks the 10th Year Anniversary of the creation of the TAW!

Join us this Sunday July 5th at 12pm EST for a scheduled server meeting, where we will discuss our plans on how we’d like to celebrate the event, as well as other topics related to TAW.

/spawn is now available to visit where you can place topics on the meeting board for discussion.

New Codex Entry – Age of Order

The Age of Order begun shortly after the end of Age of Exile upon the mortals return to the Ancient Realm.

With Terth exiled from the realm and imprisoned on Shaurekoth Durn, this Age brought new life to the world and allowed for the wounds from Ages past to finally heal. It began with the healing of the landscape, which was battered and torn. New coastlines forming, vast forests regrowing, new lakes and rivers forming, as well as biomes shifting. For example; the entire region of Blue Peaks defrosted and became a temperate spruce forest and Sadrith Mora inherited bamboo jungles and new wildlife such as panda bears, and so on.

For Mortals, it kicked off with plans of a new city to call home. So they hit the southern coast of the old mainland and began construction of a new city that would become Voyager’s Wharf.

Voyager’s Wharf – Earliest Days

voyagers wharf.pngVoyager’s Wharf – Later

The Mortals goal for the world was to take the current peaceful state of the world as an opportunity to tame it and bring about a new civilization, and thus moving themselves towards a golden age of law, order, and prosperity for all.

A new god rose up to become the champion and idol of the people. He would become known as Vaestian, Lord of Order (or God of Order),

Unlike the other gods of the realm, Vaestian did not descend from the heavens or hail from another realm. Vaestian rose from the ashes of our great ancestors of the past, and his singular purpose was to serve Mortal-kind in their newfound quest. Risen Alongside him were the Ordinators.


The Ordinators were the eyes and ears of the Lord of Order, Vaestian. As well as his left and right hand. They were there to maintain fairness and order in the land.

Phaelle, Goddess of Light was the 2nd deity to appear during this Age. But unlike Vaestian, she descended from the heavens above and made promises to the Mortals that should darkness ever return to the land, to seek out her light and she would protect them. To prove her devotion to serving the Mortals, she banished the Phantoms that were assaulting Voyager’s Wharf each night since it’s construction began.

Shrines to Phaelle & other gods were constructed around the world as well as in the City’s Cathedral.

Phaelle’s Origin Story – A Deity Descends


The Mr Trustme Murders

While things seemed peaceful in the City of Voyagers Wharf, something sinister was happening under the residents noses. A unnamed man who called himself Mr Trustme was found guilty of multiple grizzly murders – all of which took place within the city walls, in a secret dungeon under his home.

When rumor got out of the murders, the Ordinators went to investigate. Unfortunately for them this was part of Mr Trustme’s plan, and he was prepared for them.

Mr Trustme’s Codex Entry

And so the City Fell into Disarray..

The Ordinators having lost their only surviving senior Ordinator, the City of Voyagers wharf was without Order. And so the cities population lost faith in Vaestian and his promise.

Over time, The Lord’s City was abandoned. The cities population dissipated as it’s once citizens chose a life of banditry, villainy and wilderness pillaging over Vaestian’s promise of a new Age of Order.

The magical barriers that once protected Voyagers Wharf and many other locations around the world began to disintegrate. Ships that were once used for transportation raised up their sails and set off either in search of different lands or to turn to a life of piracy. And the once vibrant city fell into disarray.

The Promise of a Golden Age was over.

Thus began the Age of Ruin.

Important Events

  • The entire world undergoes major healing and reformation. Centuries old battle scars are healed, new mountains and landscapes are formed, and coastlines form new beaches & much more.
  • The City of Voyagers Wharf is constructed with the promise of a new Golden Age.
  • New God Deities Vaestian & Phaelle Reveal themselves.
  • Trade & Commerce returns to the world. Roads are built to connect all major settlements on the mainland, and the lands were set to become more civilized.
  • People are shocked by the rumors of a murderous assailant in the city. The Ordinators investigate – The last remaining senior Ordinator is murdered.
  • Voyagers wharf loses it’s sense of Order, and slowly falls into ruin followed by the rest of The Ancient World.



Easter Egg Hunt Concluded!

Our 2020 Easter Egg Hunt has concluded. Thank you everyone for joining us, and congratulations to all of you who won a prize!2020-04-05_04.35.06

List of Winners in the 1st egg hunt round;

5th Place: Rindane

4th Place: Moabmauler

3rd Place: Ayleids

2nd Place: Ogrul

1st Place: Boyof2004

List of Winners who found the Golden Eggs;


If you missed the event, we have it in it’s entirety posted on Youtube!



Nautilus Taber’s Easter Egg Hunt!


In one week’s time the great easter hunt will kick off! The easter bunnies has had their paws full spreading colorful eggs throughout the entirety of Nautilus Taber. What was once a place of dreary, gray ruins has now had a pinch of cheer sprinkled over it. Combine recreation with a bit of exploration of the Ancient World’s history as you all get together for a race the likes of which Ancient World has never seen before.

So come join the Easter Hunt this Saturday at 12 pm EST / 4 pm GMT


Again! You will be looking for special eggs. These eggs can be found anywhere, everywhere, all over Nautilus Taber. If you can walk there, you can very likely get one! There are a total of 200 eggs spread out across the island and it’s up to you to collect the most to be declared winner of the egg hunt! The eggs are very special, so don’t throw them! We’re serious about this. Handing in a handful of broken shell shards won’t count towards any prize!

Also! There are 200 easter eggs out there but if you’re really a lucky lad you’ll have to look out for the much rarer Golden Easter Eggs. Just by collecting one you’ll get to visit the special artifacts room and trade in every golden egg you’re carrying for an artifact of ages past! You do not need to have the most Easter Eggs to claim an artifact however the amount of easter eggs you collect will determine which turn you get into the room.


That’s right. Prizes! You will have 45 minutes to collect as many eggs as you possibly can carry in hopes of hoarding the highest amount! Depending on how many participate, the top three or five will get the opportunity to claim prizes.

The way it works:
There will be a list of items to choose from in the prize stash. The first place gets first dibs on which one they wish to claim and then that item will become unavailable. After that, second place comes in and chooses one from the remaining items on the list, then the third, the fourth and so on.



  • You will not have to dig through excessive amounts of blocks to reach a chest. Nor are you required to swim deep into the ocean, leave the main island, travel deep way underground or climb up to roofs or the tops of trees. Every chest can be reached without the use of building or digging.
  • Armor, weapons and other general gear is not required. By all means bring your standard pickaxe, shovel and axe in if you really have to dig yourself through obstacles. Additionally, leave pearls, potions, elytras and whatnot, at home.
  • Keep your hands to yourself. No fighting, no killing. Do not duel eachother over the eggs. It is a race, not a deathmatch. Anyone who shows up as having killed someone else will immediately be disqualified (unless the circumstances were really, really accidental).
  • When the go is given everyone will have 45 minutes to hunt eggs. Once the time has expired a secondary timer of 5 minutes will initiate. This is your queue to haul back to the start. Anyone who is not back at the start once the five minutes are up will be disqualified.
  • If you throw any of the eggs they will become invalid. You will not be compensated. Don’t throw them!


We will start off at the designated time and mingle around for a while to let anyone late have the chance to show up and to also go over rules, questions and other inquiries. Drinks and food will be provided but you are welcome to bring your own.

If anyone arrives late they may still participate with the hunting granted there’s time left but you will only get to hunt for the remainder of the clock.

In the (unlikely) event of a tie. The player who arrived back to the start first will come ahead in the scoring.

Everyone who simply participates will get a small token to commemorate the event! As a thanks for showing up and playing.

If you don’t feel like actually running around for eggs you’re welcome to mingle around the start. You’ll still get a token for coming!

Even if you don’t win you’ll walk away with at least something! Of course, after the event Nautilus will need cleaning up. When you’re out and about egg hunting feel free to knock down the easter chest. For every chest you hand in afterwards we’ll pay you two emeralds!

Server Meeting Concluded

community meeting concludedOur first meeting of 2020 has concluded. Topics of discussion were mobs on the server, artifacts, events, and more. This was a livestreamed event so if you missed out you can catch up! More announcements coming soon.



Server Meeting – This Saturday 12PM EST

server meeting

We are calling our first server meeting of the year. With Euloria and most of The Ancient World in ruin, we’ve had to setup a new area for this meeting to be possible.

Reach the new (temporary?) meeting area at /spawn, then go down the secret stairs beside the Drakortha shrine.

secret stairs

This will be a voiced event so feel free to join us in the Discord voice channel for the event. However, we want to keep it civil and on track. There will be times to ask questions and then time for answers. Basically, please do not use it for off-topic discussions, jokes, memes, or inviting non-TAW friends into the channel. We aim to be productive with our meetings, and our moderators will take action when necessary.

For those not using voice feel free to ask your questions in the in-game chat or the general discord channel where they can be read. The meeting board is also the best place to post your questions or topic requests so that we don’t miss anything.

See you all this Saturday at 12PM EST!

Visit the meeting area now and place your sign on the board ahead of schedule
(the /spawn command is now active for this purpose)


TAW Membership Additions + New Pets!

Two features have been added for Members and New Pets are available for Donators


Membership Additions

After a short hiatus due to updating our server, Portals have returned for TAW Members. However, our data from the previous version is no longer usable. If you had portals during the last age you will need to construct new portals. Limit of 4 Portals

  • Double MCMMO XP

Starting now all TAW Members will receive double XP gain to all of their MCMMO skills. Give yourselves the edge you need to survive in an unforgiving world.

To see all of the features and benefits you gain as a Member, visit the Membership Page

New Pets

10 New Pets have been added to the roster of available pets for purchase in our Donation Shop. These new Pets & their allocated tiers are as follows;

Tier 1 – $2 Donation

  • Parrot
  • Bee

Tier 2 – $5 Donation

  • Cat
  • Drowned
  • Husk

Tier 3 – $8 Donation

  • Horse
  • Llama
  • Donkey

Tier 4 – $10+ Donation

  • Wither Skeleton
  • Stray

To see all currently available pets visit the Store Page

New Codex Entry – Dark Moons


Dark Moons are infrequent events which occur on The Ancient World during times of ruin and decay. They will usually start off relatively weak, but can become progressively more powerful over time and have even advanced into a persistent state for the world in some extreme cases where the world was blanketed in perpetual darkness and an eventual drop in temperatures – resulting in the world becoming an unforgiving frozen wasteland.

The Dark Moon is affiliated with the Undead and is a source of great strength for them. They, who would normally reside deep beneath the world or in dilapidated ruins, take the Dark Moon as a prime opportunity to continue their Ancient war against the living. The darker and longer the nights are, the more powerful the Undead become – eventually allowing them to venture out from their hiding places to seek out the living.

Notable changes to Undead mobs during Dark Moon events:

  • Undead may appear to use combat gear and can dish out more damage. They may also have many times more health dependent on their power level.
  • Undead may have a heightened sense of smell for mortals, and will seek them out from longer distances than normal.
  • It’s been documented in past events that zombies could dig through weaker blocks to reach mortals, and skeletons could shoot explosive arrows – forcing mortals to up their defences significantly or risked being completely overrun by hordes.
  • Withers are known to be affiliated with the Undead and may appear during sieges as a boss mob. Defeating the Wither may bring about the end of a siege. However, a significant amount of Undead invaders would need to be slain before the Wither would reveal itself.

When player settlements are lost to invading forces they become ruined zones that the Undead will use for their own purposes, such as a staging area for more attacks. For every settlement that is lost, nights may become longer and the undead will grow stronger. This can multiply many times over with each loss mortals sustain, until the undead become an unstoppable force that dominate the overworld in perpetual darkness. (see Age of Undead or Age of Darkness)

Countering Dark Moons

For living mortals to overcome this impending darkness they must take whatever measures possible to fortify their settlements against attacks. It’s recommended that this is done earlier rather than later, to avoid being overwhelmed by impossible odds. This can be done by replacing weaker blocks with stronger ones, introducing lava moats, traps, and other perimeters. Defeating the undead at their every attempt can eventually thwart their advancement as they lose power and decide to seek out other target opportunities.

The Goddess of Light

phaelle 2

During the Age of Order a Goddess revealed herself to living mortals as Phaelle, stating she was to be their protector and guiding light through the coming darkness. Some believe that building shrines to her, leaving her offerings, and fighting in her name brings her greater strength – allowing her to assist mortals in their fight against the common enemy.

Ancient Foes Rise Up

Watch the Full Livestreamed Event Below

During Windvale‘s 4th Anniversary Party a ruinous event took place.

The celebration kicked off as planned. There was good music and even better drink being served by the legendary barmaster from Yvre. A toast was made in honor of Windvale and it’s 4th year Anniversary.


But then the unexpected happened..

It began with a strange rumbling deep below in the catacombs of Windvale, followed by a darkness spreading it’s way through the grand Dwarven City. Dwarven troops sprung into action, arming themselves to the teeth and supplying their visitors with their stock of emergency Rift gear. But what they were about to face was a threat The Ancient World hasn’t faced for a millennia.


Unprepared for what came next, the brave warriors of Windvale fell into a trap in the catacombs and were subsequently wiped out. The city fell into darkness and ruin as a powerful force took hold and strangled the life out of it.

The depths of the world have for a very long time been a place of refuge for undead beings of darkness.  With most of the overworld ruled by living beings of light, darkness had been suppressed into the depths of the underworld for thousands of years.

However, with The Ancient World slipping into a weighty state of entropy during The Age of Ruin, the veil which existed between the world of light and darkness weakened with every light that went out and every structure that fell into decay – allowing Ancient Foes of Darkness to climb up from deep below and assimilate what they believe to be rightfully theirs.

The Ancient Undead have returned to the surface world after a long and arduous banishment by Living Mortals. For many Ages past, the Undead have isolated themselves to the most forgotten depths of the underworld. But in their banishment, their hatred for their expulsion only grew to such a proportion it could no longer be contained. And with the overworld in it’s current weakened state, a great opportunity has risen before them where they will begin to unleash upon the world.

Arm yourself and prepare, for a primordial war of the Ancient Past threatens the world once again.


What’s here, and what’s coming?

  • An undead invasion inspired by Age of Undead has begun on TAW.
  • Night has been extended to be equal length to Day (12/12)
  • Hostile mobs may now be found in areas that were once safe.
  • Mobs will be randomly generated with different amounts of health, speed, and other stats. Be wary of a mobs level when facing them.
  • This is only the beginning. Expect mobs to evolve and change over time, with new mobs also being introduced as the invasion progresses.
  • Sieges over Faction bases are a very strong possibility once undead forces have assembled themselves and wish to turn structures into their own. Keep your lights burning bright, defences strong, and fight together if this occurs.

phaelle 2
Hold a candle to the night. Let the shadows flee in fright
Phaelle, Goddess of Light.

Windvales 4th Year Anniversary Party

The Windvale Dwarves will be hosting a celebration at their keep this Saturday the 7th at 9PM EST. All food and alcohol will be provided free! Bring just yourself and your friends for a jolly old time in the grand halls of Windvale Keep.

(Bringing Gear will disallow entry)

To reach the event area this Saturday, first ally Windvale with “/f ally Windvale”. Once accepted as an ally, use the “/f warp go home Windvale” command.

Windvale party


Windvale Grand Hall