Drakortha Talks about TAW 1.14!

This is the last blog post before the re-opening on Saturday 17th 7pm EST. In the following video Drakortha talks about some of the new things to expect on your journey into The Ancient World!

Old Mainland Road.png

A basic overview of the new spawn area and the *new* Old Mainland road system!


What’s coming?!

Hello everyone! First of all, thank you all for visiting. It’s been a high priority of mine to make our website into a hub of useful server information and resources.  I hope you all make good use of our new TAW Codex and other links that will enhance your time as a community member of The Ancient World!

This blog post covers many changes and things to expect when TAW re-opens on Saturday August 17th. We will have one more blog post leading up to the re-opening.

There is a lot of news for us to cover today. So with that out of the way, let’s begin!

It has been almost a full year since our last map render update. The changes to the world since last year are huge. Check out the updated map render and see for yourself!

sadrith overhaul.png

Work is underway to overhaul the Continents with new content! The first of these continents is Sadrith Mora – which has had new content added such as coral reefs, overgrown forests, bamboo jungles and pandas!


We now have a working build of CreativeGates (our portal network plugin). However, our old portal data could not be converted to the new 1.14.4 format. As a result all of our portal networks are down and must be rebuilt from scratch. I plan to have all of our Port Orange and Euloria services back up and running in time for the re-opening on Saturday.

Factiondata.pngSome great news! Massivecraft’s Factions has been updated by a third party to support the new 1.14.4 format, resulting in all of our old Faction data remaining intact! However, we will still be keeping the No-Raiding rule in effect until the end of August as planned.

voting returns.png
Our Voting system will be making a return for 1.14.4! This also includes Vote Points and the Vote Shop. Visit the Voting page on the TAW Codex for more info.

donationperk.pngchillphin pet.jpg

We are changing the way donation rewards work. For a time, the only donation rewards were pet tiers. Recently I’ve introduced nameplate recoloring as a bonus reward for donators. But I would like to take this an extra step further into something more balanced.

What do future donators receive?

Starting from 1.14.4, all future donators will receive

  • a nameplate recoloring
  • a unique tag of your choosing,
  • one Pet (depending upon the amount donated).

I will be revamping the Pet’s codex page to reflect these changes. This will not however effect existing owners of pets. These changes will only reflect on any future donators.

This also marks the end of our racial tag system that we introduced a few years ago. You can still have your custom racial tag if you are a donator, or you may ask for your own unique title of your choosing.

So receiving entire tiers of pets is going bye bye?

Yes. The main change here to take note of is the reduction from entire pet tiers by donation to only a single pet from the tier you qualify for. For example – if you donate over $4, this will qualify you for 1 pet out of the $4 tier instead of all the pets in the tier.

While I think it’s great to give out all the pets (who doesn’t want them all?), I also feel it diminishes the value of them when they are given out in such quantity in a single instance.

What about existing donators? do we keep all our pets?

Of course. Also, If you are an existing donator then I owe you a unique tag of your choosing as well. So be sure to bring that up with me the next time you see me online – assuming I don’t bring it up first.


TAW 1.14.4 Re-Opening!


It’s been a rocky few months of trying to get TAW stable on 1.13 and now 1.14.4. But with continued persistence, we have achieved the impossible!

Our server will be closed on Monday August 12th with access to staff only while we prepare for the 1.14.4 Re-Opening on August 17th (the following Saturday). We will also be holding a community meeting the next day on Sunday. Check below for the times!

TAW 1.png

New Map Render

The staff and I will be using the remainder of our time on 1.12 doing more map cleanups and alterations in preparation for one final map render before we update. We hope that you will take the time to clean up your regions, and finish off some of your builds before we update. The cut off for this is when we close on the 12th for upgrades!

New Spawn Plan

Many of us have expressed the desire to get together and build a new community spawn much like we’ve done in the past (Oak’s Rest, The Shire). The Staff and I have chosen a suitable space to do this. We will reveal this location on the lead up to the launch – but here are a few things to note about it;

  • The spawnpoint will be on the deck of a colony ship that is docked along the coast of Old Mainland Wilderness. From here, we will build our new settlement.
  • Long time players have expressed their desire for a proper road system for the Old Mainland that connects all the major areas and factions. Work is already under way all over the Old Mainland, and our new settlement will be linked into this system.
  • Portals may not be functional during the first weeks of 1.14.4. For travel, we will be relying on /f home, /spawn, and horses on the road.
  • If you cannot make it on our launch date, do not fret. You may miss the earliest stages – but there will be plenty of building opportunities in the following weeks as the settlement grows.

Expect more news to come on the lead up to the launch. If you can, please join us on August 17th for the founding of our new spawn and be a part of it’s creation!

New TAW Fundraiser

TAW is in need of fundraising. Reaching our total goal will fund TAW server for the next 3 months. Your financial support keeps The Ancient World online. We rely on our players to keep TAW alive. All donators receive a complimentary nameplate color, unique title, and a pet of their choosing!



Is it going to be stable?
While I have tested as much as I can to make sure that our map has upgraded without errors, there is always the chance of minor or even major errors that could crop up anywhere on our map. A worst case scenario could set us back to 1.12 with our progress lost. Of course we would want to avoid this situation at all costs, but consider this a warning for these kinds of possibilities.

When is the server going offline to prepare for the re-opening?
TAW 1.12 will go offline on Monday August 12th at 12am EST. After that, it will be online for the rest of the week under a strict whitelist for Staff only while we make final preparations for the launch on the following Saturday.

Will there be a Whitelist?
Yes TAW is remaining under a whitelist. Please get you and your friends whitelisting requests in before the re-opening.

What’s happening with our faction data?
Massivecraft’s Factions has been discontinued by the developer. We have used this version for years, and so we’ve had to find a Factions solution elsewhere. I have run through and tested an alternative called SavageFactions which seems to be a very good build and should serve all of our needs. However, it is built differently so we’re going to be starting with fresh data. We will establish a NO RAIDING rule for the remainder of August. Come September 1st, go nuts. But please do not grief builds!

Is our player data going to be safe through the server upgrade?
I always answer this question with a yes, but I encourage everyone to take the necessary precautions in-case of data loss or corruption of player data. To do this, make sure to have all your valuable items stored in regular chests. Do not keep them in your player inventory, or your ender chests (these are both linked to player data). Over the years, regular chest data has proven to be the most reliable and least prone to data loss or corrution.

What are we doing on the launch day? Any community events?
We are all getting together to build a new spawn. Visit the website later in the week for a follow up announcement. We will also be holding a community meeting on Sunday 18th August at 5pm EST at Euloria.

Will the map have all the new ocean biomes introduced in the 1.13 Aquatic update?
This is something we really wanted to have ready for the launch, but the tools required to do this properly are still under contruction and won’t be ready for some time. We have big plans to expand our world map and add all of these in the future. With that said, our recent biome work should allow for aquatic mob spawns – so I expect we will be seeing plenty of new life swimming and crawling around!


The TAW Codex is here!

The Ancient World Codex is here!

The Codex is our solution to having reliable resources and a consistent knowledge base for our community.

taw codex 2.png

We have merged our Fandom Wiki as well as our Discord and World Map links into this one useful codex directory. Currently, all edits to the codex must be done by the administrator.

A new section has been added to our discord titled ‘codex submissions.’ If there is an existing Codex page you would like modified or you have new page ideas of your own – please submit them there. Alternatively you may contact Drakortha directly on Discord or email at drakorthaproductions@gmail.com.

Check our blog this weekend for our next announcement.

Server Downtime – Biome Fixing

Currently TAW is offline while I do map maintenance to prepare us for the future.

Biome changes are going to be worldwide. This is one of the ways we are preparing for the server upgrade to 1.13+. Having Ocean biomes should allow for aquatic mobs to appear, and Beaches will attract their respective turtles.

Things to note;

  • All Ocean areas will now be Ocean Biomes.
  • Snowy Mountaintops will now be proper snow biomes, so that they have actual snowy weather
  • Beaches will be Beach Biomes.
  • Areas with corrupted or misplaced biomes will be repaired
  • And much more!

Check our blog this weekend for our next announcement.

Whats been happening?

Greetings! It’s been some time since we’ve had any updates here and there have been a lot of questions being asked about the server, so It’s time to provide some much needed answers!

Upcoming Server Update

Right now our focus is on the future of TAW. There are 2 major Minecraft updates we’re yet to catch up with (1.13 & 1.14). Both updates add brand new content to the game that we want to take full advantage of. For example; the new ocean biomes introduced in 1.13.

Below is a mock up image of what we have in mind for an ocean expansion for TAW. Notice the large body of water added. This map update will also give us a lot of extra space to add islands or continents. Some pre-existing continents come to mind such as The New World, and also newly generated lands.


Continuing Map Work

We’ve been continuing our tradition of visiting older areas of the map to rejuvenate it and bring it new life. Keep checking back on our World Map render to see all the changes!


New Spawn is on the Horizon

With the server update on the horizon we are setting our goal to construct a new community spawn. Much like our community spawns of the past (Oaks Rest etc), this will be a spawn built entirely by our community using survival mode. This is a great opportunity to work together and foster a true community feeling for our old and new players alike. We hope you will join us soon!