The Age Darkness Begins December 31st 5pm EST

On December 31st 5pm EST the ash storm from the volcanic eruption of Red Mountain on Dagon Fel and the newly formed Vile Mountain on Orrostar will reach The Old Mainland, blanketing the world in darkness and bitter cold on a scale unseen since the first Age of Darkness. This date will forever mark the beginning of a new dark era for The Ancient World.

The Darkness is a beast unto it’s own as it seeks to extinguish all light that it touches, allowing Ancient Monsters of the under-world to rise again to lord over the living. The Darkness is no God or being that can be reasoned with or appeased, as it’s evil influence spreads endlessly towards every corner of the world.

With the coming darkness upon them the Dwarves have been preparing a new district deep below Windvale under the guidance of their wise and venerated leader Grumfisst.

Kal-Baldur Sanctuary is the title given to this new under-dwelling that all the mortal races of the world can take refuge in. But can it hold out against the impending threat? And for how long can they hide from what may be their ultimate fate? It could take generations for the storm to clear while the eternal war for the over-world commences once again between the still living and the dead.

Grumfisst, wise & venerated leader of Windvale

“The potent smell of ash, the void of darkness, and the bitter frostbite linger upon us. Nearing death on that fateful night many moons ago, my fellow Dwarves and I were rescued by the Goddess of light, Phaelle, and instructed by her to build a new holdout deep underground to provide warmth and safety to the mortals of the realm.

Owing Her my life, the Dwarves began with haste to construct a great and defensible mountain keep. Powerful Dwarven runestones blessed by the Goddess’ light were forged to combat the ever rising undead threat.

The halls are fast approaching their completion, ready to take the helm from Voyager’s Wharf as the safe haven. My message to you all thus is twofold; I welcome one and all to share in my hearth and home, and I am ready to guide you through this darkness like my ancestors of yore. Together, we will overcome this night and survive to see the sun rise yet again.”

The Age of Darkness will begin with the Ash Storm expanding in 4 Phases which will play out over 7 months of the new year. From January through to July we will see the playable area decrease over time, simulating the spreading influence of the storm as well as monster behavior changes and additional world changing consequences along the way.

With the Ash Storm being the catalyst for this new reality these Mortals will now face the same ancient threat their ancestors once did in this godforsaken land. Below are some illustrations on what to expect;

IMPORTANT THINGS TO NOTE;

  • Kal-Baldur will be the new spawn.
  • There will be a few days of server down-time prior to the start of the age.
  • Playerdata will be reset on December 31st. That means anything you still have stored in your inventory or Enderchests on this date will be lost forever. You will have sufficient time before this date to save your items by storing them in a regular chest in the world.
  • The new BlockLocker plugin will now allow you to lock your chests using signs. Locks will expire after 14 days of inactivity.
  • From Phase 3 and on-wards existing enchanted items and gear will be disenchanted PERMANENTLY. This is due to the ash storm and the darkness choking the very fabric of the world. This will also cause materials such as Diamond and Netherite to lose their well known strength & composition, making them practically useless. But in turn, materials such as leather, gold, and iron can have their stats improved by using your XP at shrines.
  • Enchant tables and Enderchests will have their magics destroyed. Anything still stored in Enderchests will be lost forever. Don’t store your valuables in them!
  • City plots at Kal-Baldur can be secured using XP from December 31st 5pm EST

Are we keeping MCMMO and will our stats be reset?
MCMMO will remain for this age and your existing levels will not be reset.

Will /home & /sethome be disabled?
Yes, these commands will be disabled during Age of Darkness. You will however be able to set your re-spawn point using a bed.

Is Factions returning?
Factions is not returning for this age.

Why are we disenchanting everything permanently?
Short answer; Power creep. Long answer; Too much power creep.

But I spent X amount of hours / spent X amount of resources / earned my enchanted items. Disenchanting everything is totally unfair!
This sentiment is understandable.

Doesn’t disenchanting go against TAW’s ethic’s of server history preservation?
TAW is not a museum. Museums are boring. With that said the unique titles and lore on items will remain as they are.

How will XP shrines work?
Detailed instructions on how this feature functions will soon be explained in a Codex entry, just as any other new feature this age may bring. Subscribe for updates.

Do I have to move to Kal-Baldur? I’d rather hold out in my wilderness base.
You don’t have to move. But keep in mind we have plans to change the playable area as the age progresses. Check the images on the Phase illustrations above to make sure your base falls within the playable area. By Phase 4 this area will be reduced to just 1000 blocks surrounding Kal-Baldur.

Will the rest of the map re-open again after the storm? When will light return?
Sometime after Phase 4 the worst of the storm will recede in phases of it’s own, making more of the world accessible again. But the darkness will remain for some time yet.

I want to survive this. Any tips?
Sure, here’s a few;

  • We recommend building and fortifying as deep underground as you can. Do not build with low-tier blocks such as dirt, wood, and cobblestone, as they are exceptionally weak against undead attack. Stone Bricks should be the minimum standard block you use when building walls. Deepslate is even stronger. The thicker you make your walls, the better.
  • Use lanterns to light up your base. Do not settle for using basic torches as the undead will have an easy time breaking them.
  • Do not build near old ruins, as ruins tend to be concentrated monster spawn zones. These monsters will seek you out even if your base is 100 blocks away. We know this is easier said than done especially on The Old Mainland which is littered with hundreds of ruins. If you cannot find a suitable location, consider going underground.
  • Obsidian is the absolute strongest material you can use in your construction as it’s the only block which cannot be destroyed by monsters. Line your walls with a Obsidian layer to make them impenetrable. If you don’t have a lot of Obsidian to spare you can make do with lining the walls in a checkerboard pattern. Some monsters may still breach through the 1×1 gaps, but most wont be able to.
  • If you are averse to living deep underground and want the challenge of surface survival, then by all means give it a shot. Just remember to use stronger blocks and adopt enough countermeasures to deal with breaches.
  • Read more about Ancient Monsters
  • If your base falls or if it’s all just too much for you to handle a retreat to Kal-Baldur is nothing to be ashamed of and it’s not admitting defeat. The city requires capable fighters to defend it and it will provide you a secure living district, farms, community gathering areas, and more.
  • With the surface becoming increasingly too treacherous for travel, a network of underground tunnels could be a safer method of getting to and from different locations. Kal-Baldur Sanctuary will feature sections where the public can dig their own tunnels out of the city.

If you have any further inquiries you can contact the administrator.

Final Words

Stay up-to-date by subscribing to our blog. There will likely be more updates & reminders leading up to the start of the age that you don’t want to miss.

We hope to see you all come December 31st 5pm EST and throughout the new year as everything unfolds. To those of you who have never experienced something like this before we hope you find enjoyment in the unique challenges this type of event brings. Your participation, no matter how big or small, will forever leave it’s mark on our world and your efforts will be remembered by all and talked about among those who come after.

And to those who have been with us for a very long time and have seen it all before; Welcome back – To The Darkness!

Vile Mountain

The Ancient World continues to change it’s form without regard for life.

More in-depth information about the future of TAW will be posted here on the blog next week. The consequences for our world this age will be astronomical.

Subscribe to our blog to receive email notifications as the Age of Darkness continues to unfold.

Pre-Darkness – Fallout Continents

This is the current state of the continents due to the fallout from Dagon Fel’s volcanic eruption. The ash storm has snuffed out all life and the perpetual darkness has turned these once vibrant biomes into a cold and desolate tundra. Dagon Fel has seen the most devastation due to large lava flows and firestorms, which have incinerated everything on the continent.

Heavy winds blow south, spreading the ash storm further where it will soon reach the shores of Orrostar. And a deep rumbling can be felt beneath the earth..

Pre-Darkness is here!

The Ancient World is now in the Pre-Darkness phase of Age of Darkness on Minecraft Java version 1.19.2.

The Red Mountain Volcano on Dagon Fel has just erupted and is spewing megatons of ash and fire into the upper atmosphere of the world.

Sadrith Mora’s flora dies off due to heavy ashfall

Dagon Fel & It’s surrounding continents are immediately effected, with the ash storm expected to reach the rest of the Ancient Realm in the coming weeks / months. Here are some things to expect from this age;

  • Global Darkness as the atmosphere is filled with thick ash, preventing sunlight
  • New mobs appearing on the surface world, some of which The Ancient World has never seen
  • Quite possibly a limited playing area to the Old Mainland, due to the severity of the ash storm in proximity to Dagon, the Continents & Orrostar may be completely uninhabitable
  • Global temperature drops
  • Most life on the surface will perish, with crops no longer growing, or animals spawning
  • A new livable spawn which offers safe refuge from the storm
  • a total dissolution of Factions gameplay in favor of a new experience
  • *more challenges to come as the age develops with time*

Age of Darkness will be the most world changing age that The Ancient World has seen in almost a decade. It is poised to leave it’s mark on the world for years to come. To this day, despite the many ages, wars, rifts, and server events we’ve done, none of them have had the global ramifications that we are about to see with the Age of Darkness. Entire forests will die, you will no longer recognize the world as you struggle to explore and survive what is now a total wasteland which feels completely alien.

With the dissolution of Factions players must adapt and work together if they want to survive this new reality. Things will not be as they’ve been for many ages and learned habits are no longer viable. A fully livable, functional and capable spawn will be more critical than ever before and will be one of the first things the community will be working together on in preparation for the coming Darkness.

But such things shouldn’t be taken for granted. Sacrifices are being made here in order for this age to stay true and faithful to it’s name and reputation of being an age that is feared by all. Coming out of the original Age of Darkness it took years for the over-world to fully recover it’s natural beauty and splendor. That is all being washed away in the coming months as the Darkness makes it’s mark on the world once again.

There is no specific time & date for when Age of Darkness officially begins as it is a developing situation on the server. But prepare yourselves for an Age of Darkness that is true to form.

A Dark Era Returns

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November 2022 Update

A happy November to all!

Hello friends and a happy November to all of you! Last month we saw some activity return to the server as a mysterious mansion appeared near the Tree of Spirits. Thank you to everyone who participated in the Halloween event and the Halls of Insanity, I hope you all got some nice loots or made some souls! This month we have a smaller update that includes few changes to various plugins, a couple of new features, and a poll for MCMMO resets.

The mysterious mansion is now overgrown by roots from the Tree of Spirits...
The mysterious mansion, now overgrown by roots from the Tree of Spirits…

Advanced Enchantments

This month we see some of the new enchantments that debuted in last months event now added to the regular Minecraft enchantment table! There is now a small chance with every enchant to roll one of these new enhchantments. The following qualities of these new enchantments can be obtained; SIMPLE, UNIQUE, ELITE, ULTIMATE. Documentation about all of these new enchantments can be found here: https://ae.advancedplugins.net/enchantments/list-of-enchantments/default-enchants-200+

*FABLED, LEGENDARY qualities can not currently be obtained through normal means!

Nether Slayer I increases damage done to nether mobs.

Spawn Plots

There are now FIVE plots that have been put up for rent at spawn! These cost 30 Corrupted Souls per day of rental time and are able to be used for any purpose you would like whether that be a spot for your own shops, a faction embassy, or just a home away from home! I only ask that currently they be utilized ONE PER FACTION. If there is a high demand for these plots we can potentially see some more added in the near future!

*/as addfriend will allow you to add your faction mates for building on your rented plot!

A plot that is currently vacant and ready for rental!

Factions

Last month I said that we had plans to move over to the paid version of factions. I apologize, but we will not be making the switch this month and it possibly has been pushed back into the new year. I will have more information on when the switch will occur in the future! However, in the meantime, I have gone ahead and made some small changes to current Factions balance as a whole, they are as follows;

  • Player power has been boosted to 20 from 10
  • Added the ability to make claims unconnected from your first claim.
  • Power loss upon death has been upped to -4 from -2

MCMMO Reset Poll

Below is a link to a poll for how we should handle MCMMO resets. Please take a moment to cast a vote. The results will be reviewed next week! https://take.quiz-maker.com/poll4563726x1ff645FC-143

Silk Touch Spawners

Spawners can now be Silk-Touched and upon collection they will retain their spawn! Reminder that spawners can be purchased from the admin shop at spawn!

A spawner that has been picked up using Silk Touch.
A spawner that has been picked up using Silk Touch.

Featured Builds & Footnote

Going forward, if anyone has a build they are particularly proud of or a build that they would just like to show off please feel free to PM some screenshots to me on Discord; Coldwave#5095. I would love to feature some of your builds on the monthly blog posts. Maybe we could see some sort of build competition return in the future as well.

Thank you all for your recent participation in the server through building, grinding, and just playing the game. Looking ahead this month I hope to reconstitute resource buy-backs in the next week or two! I also hope to have another event lined up next month to celebrate Christmas and we might try to hold a server meeting as well if all goes well!

Take a look at our Dynmap to explore The Ancient World: http://217.182.183.61:55672/

Halloween 2022 & General Update

Hello friends and a happy horror month to all of you! It has been a while since we have had a blog post and I thought it about time we make a return to form. There are a couple of things I’d like to touch upon but first and foremost, there are some fun things in store for the end of the month to celebrate Halloween! The first of which begins with the appearance of this peculiar manor at spawn.

A mysterious manor appears at spawn!

Appearing seemingly overnight, this haunted manor will be home to this years Halloween festivities. The doors are currently sealed as preperations are made by whatever spirits reside within although I suspect that the doors might be open by October 21st. Inside there will be lots of goodies to spend your Corrupted Souls on (and maybe earn some too!) including but not limited to some old fashioned TAW holiday themed items but also a couple of new, powerful, and limited-time offerings. These items will all be limited to this event and will only be available from October 21st – October 31st so make sure you get your hands on them while they are here! A few shops are not all that is on offer this Halloween however, for there have been rumblings that the Halls of Insanity have stirred and might open once again.

The Halls of Insanity

Over one-hundred years ago a sorcerer and archaeologist by the name of Alais Indark began excavation of what was purported to be a site containing long lost magics and artifacts belonging to the Ancients. What he had actually uncovered however was a place of unholy and unspeakable evil. Alais became changed as he continued his dig, his mind corrupted, what was once an excavation quickly transitioned into the building of the Halls of Insanity. A sprawling maze-like dungeon, its construction making little sense, even to the likes of its own creator.

Thought to have been sealed away for good, it calls adventurers back once more..

The Halls of Insanity is an event dungeon that had been used in a previous Halloween event. The insides of this dungeon have been almost totally overhauled and will be nigh-unrecognizable to anyone familiar with the old layout. Inside you will find yourself met with unforgiving puzzles, mazes, and some parkour. The Halls are tentatively slated to open once more on October 25th and remain open until October 31st.

Brewery Returns!

Veterans of TAW will remember this plugin, it was a staple of the server for a long time and it has finally had an update and I’d like to introduce it once more! Expect Brewery to make its return on October 20th! Check out the plugin wiki for more info on how to get to brewin’! https://github.com/DieReicheErethons/Brewery/wiki/Homepage

Enjoy making drinks once again!

Upcoming Updates

Thank you all for taking the time to read through this post, I hope to be able to make blog posts more frequently with the next two being in the near future. Novembers blog post is going to go over our upcoming switch to the paid version of Factions which means we will have another two week period of no raids so that everyone can reclaim and there will also be a poll on what we want the process for MCMMO resets to look like going forward. Additionally we may see a few hours of downtime over the course of the day on October 20th as I perform some server maintenance tasks. See y’all soon friends 🙂