The Second Age of Darkness indicates an instance when the sun went black and Mobs roamed the Ancient World’s surface freely.
Synopsis
This age followed the lives of the mortals who remained defiant against Terth even when all hope was lost. Choosing to remain underground in Blue Peaks rather than travel across an uncharted ocean, these resilient Mortals faced relentless assaults by undead hordes.
Roughly around the same time as the end of the Age of Continents, the survivors made an attempt to brave the cold and combat Terth for control of the mainland…
Important Events
- Shimmermist, a final refuge, is constructed in secret during the final weeks of the Age of Darkness II, is revealed.
- Shimmermist falls.
- Due to the efforts of Mortals here and on the Continents simultaneously, Terth is unable to maintain the illusion of Darkness over the Mainland, and Light returns.
Player Lore
Influential Factions
- Valkyria
- Valcrest
- Siberia
Major Cities/Bases/Hubs:
- Shimmermist
- Fort Eden
- Aduro
- Torchlight
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